In chess as in war, an opponent taken by surprise is half defeated. The following game emphasizes the case, giving us the insidious notion that third-rate surprise moves are "better" than first-rate logical moves. This cynical concept adds to the charm of chess.
RICHTER vs. CORTLEVER
Munich, 1941
Ruy Lopez Opening
1. e4, e5
2. Nf3, Nc6
3. Bb5, a6
4. Ba4, Nf6
5. 0-0, Nxe4
6. d4, b5
So far, so good. Everything has proceeded along well-trodden paths.
7. d5!? .....
But this comes as a complete surprise (instead of the conventional 7. Bb3), played to rattle Black.
7. .... Ne7
8. Re1, Nc5?
The Knight moves are wasting too much time. With 8. ...f5 or even 8. ...bxa4 Black would have had a safe game.
9. Nxe5! ....
Black cannot capture White's Bishop because of the tricky continuation 10. Qf3! (threatens mate) f6, 11. Qh5+ g6, 12. Nxg6 hxg6, 13. Qxg6 mate.
9. ... d6
The obnoxious Knight is driven away, only to go to an even more troublesome spot.
10. Nc6, Qd7
The Knight has become a "rusty nail in the knee".
11. Bg5! ...
The terrible pin is reinforced. If Black tries 11....f6, 12. Bxf6 gxf6, 13. Qh5 mate.
11. .... Qg4
12. Qxg4, Bxg4
13. Bxe7, Nxa4
Or 13. ...Bxe7, 14. Rxe7+ Kf8, 15. Bb3 and White is a piece to the good.
14. Bxd6, Kd7
15. Bxf8, Resigns
Black realizes that after 15. ...Rhxf8 White will continue 16. Ne5+ winning a piece. White's crafty plan of creating confusion in Black's ranks has paid off handsomely.
Tired? Do you have a mobile phone? Visit Free Mobile Phone Software.
No comments:
Post a Comment