Wednesday, October 6, 2010

Knight Forks and (K)nightmares

Neophyte chess players are sometimes haunted by memories of knight forks.  But even grandmasters find themselves immersed in similar situations.  The game below is a fine example.

FRANK MARSHALL vs. KLINE
New York, 1913
Queen's Gambit Declined

1. d4, d5
2. c4, e6
3. Nc3, Nf6
4. Nf3, Be7
5. Bg5, Nbd7
6. e3, 0-0
7. Rc1, b6

Black intends to follow-up with c5, but the resulting position created a weakness on white squares.

8. cxd5, exd5
9. Qa4, Bb7
10. Ba6, Bxa6
11. Qxa6, c6?

Reinfeld recommends 11....c5 as a more energetic move.

12. 0-0, Ne4
13. Bxe7, Qxe7
14. Qb7!!, Rfc8
15. Nxd5! ....

15. .... Qd6

The Knight could not be taken because of 16. Rxc8 winning a Rook.

16. Rxc6, Resigns

Black loses his Queen if 16....Qxd5, 17. Rxc8 ...  and also if the Queen takes the Rook by 16. .... Qxc6, then 17. Ne7+.

If 16....Rxc6 then 17. Qxa8+ Nf8, 18. Qxc6 Qxc6, 19. Ne7+ and this leaves White ahead in material.  However, in this variation, Black could have prolonged the game a little longer with 17....Nb8, 18. Ne7+ Qxe7, 19. Qxb8 Qf8, 20. Qb7 Re6 (not 20.....Qe8, 21. Ne5!), 21. Rc1 Re8, 22. Ne5 (with the idea of 23. Rc7) f6, 23. Qd5+ and White still wins after 23....Kh8, 24. Nf7+ Kg8, 25. Nd6+ Kh8, 26. Nxe8 Qxe8, 27. Qxe4!.

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